Have you ever wondered how the Retro gaming industry started? How all the developments over time impacted the games that are played today? From nothing through all the drama to being an Olympic e-sport. We do our best to cover all the facts and with links to all the details in Retro Gaming History artical.
When did Video games begin?
The first ever video game was created in 1947, which was a game called SpaceWar, which was developed by Scientists onthe cathode-ray tube amusement device. Later in the early 1970’s the first video games released to the public were created, starting with Computer Space, created by Nolan Bushnell and Ted Dabne (Who later founded Atari) and Pong the famous first ever game created by the Atari company.Read More
When Did video games come to PC?
The first game was programed and played by Steve Russel, in 1962 on the DEC PDP-1 computer, which consisted of two space ships that would maneuver around a star that would pull on the ships. The ships would need to avoid being pulled into the star, while at the same time trying to shoot each other down. You can try out a recreated version of the game here: Java SpaceWar
What was the first game to have colour?
Tomohiro Nishikado was the creator of the first game that started using RGB colours. Space Invaders was one of the largest inspirations for modern video games. The game was a simple shooter, where you played as a spaceship behind a few destructible barriers.
The objective of the game was to shoot rows of Alien ships that would shoot back and slowly move their way down towards your ship. The game was simple, but was one of the most popular games of all time,
making the way for a large growth in the gaming industry.
What was the first game to do 3D graphics?
Wolfenstein 3D was the first released game that had 3D style graphics developed by ID software, the creators of Quake and Doom, and published by Apogee Software, which was re-branded as 3D Realms in 1994.
Though Wolfenstein 3D was a 3D FPS game, the game was coded and designed as a top down shooter, then made so that the player would look through the eyes of the character, as there was no coding language back then that could create the 3D environment that was needed.